

I don’t mind those as much as some, but it’s great to see less reliance on that mechanic in missions. And from the look of it, there’s a lot more where that came from.All of the missions I played – including some revamped versions of original XCOM 2 missions – felt new and different thanks to distinct objectives, and none had a “game over” turn timer where you’ll lose if it expires. In just the first couple of hours of a campaign, I saw several new mission types, two new soldier classes, new enemy types, some major new mechanics, and no fewer than four voice actors from Star Trek: The Next Generation.

With War of the Chosen, Firaxis is making a big move to increase XCOM 2’s tactical variety.
